So building on that discussion, Lets consider some
statements from original player Greg Svenson.
“There were only three levels at the time: flunky, hero and
super hero. We were all flunkies at the start. He became a hero when he
mastered the magic sword we found during the adventure. I don't remember when
the level advancement became one level per new hit dice….”
From my previous post, it is apparent that as Arneson
developed early Blackmoor, flunky, hero, superhero did not really function as “levels”
as we would think of them today, but more like level titles or social ranks –
the sort of things we sometimes call tiers – that were nevertheless very important
divisions as far as rule differences were concerned. Characters may have had varying “levels” of ability
within these rankings as perhaps hinted at in the Ran of Ah Foo paragraph where he has both “warrior” and “magic” levels. It is the meaning of “level”
in early Blackmoor and the interplay of level and title that I want to explore
here.
Lets look at one of the earliest documents in the FFC we
have for Blackmoor, dating to before Kurt Krey’s character became a Bad Guy,
and so apparently from 1971. That is the
Blackmoor Military Manpower Distribution (initial). I’m reordering the list in terms of HD and
leaving off the manpower figure for clarity:
Personna
|
Hit Dice
|
Earl of Vestfold
|
9 +1
|
Baron Fant
|
8 +2
|
Svenson
|
8 +5
|
Inspector General Snider
|
6 +1
|
Bandit
|
6 +1
|
Baron Jenkins
|
6 +2
|
Captain Krey
|
4 +1
|
Merchant
|
4 +1
|
Wizard of the Wood
|
-
|
Elves, Dwarves, Peasants, Men
|
-
|
Keep in mind that Hit Dice are not dice for Hit
Points. That is a change made during the process of writing D&D.
Hit dice here mean damage dice.
Notice that hit dice are only given for “warrior” player characters.
Elves, Dwarves, peasants, “men” and the “wizard of the wood” have nothing. It is a safe bet that where nothing is
indicated, 1 Hit die can be understood.
Greg Svenson tells us, “My recollection is that a flunky or man-at-arms
rolled 1d6, a hero rolled 4d6 and a superhero rolled 8d6 for damage.”
http://odd74.proboards.com/thread/4186/layer-od-archaeology?page=2
Damage apparently could be shared across multiple opponents
as in EPT, as Greg says: “For what it's worth, I remember Svenny killing over
200 orcs in one battle and 112 orcs in another.”
Okay, note however that 4 of the 8 characters in the list
have HD that don’t fit the pattern – the Earl has 9 and the Bandit, the
Inspector General, and a baron have 6 HD.
Now, going back to Svensons opening statement, notice what he says in
the second half – “. I don't remember when the level advancement became one
level per new hit dice….”
That statement always nagged at me because in D&D it is
not accurate to say you get one new HD per level. Fighters kind of do up to level 10, but not
really since there are several instances where it is a HD + a bonus number, not
a simple 1 HD per level progression. Now
maybe Greg was actually remembering something, consciously or not, from early
Blackmoor, or maybe it is just coincidence, but I think he was really on to
something with the idea.
One hit die per level is exactly the sort of simple
progression we might expect in early Blackmoor, and explains the 6’s and 9 in
the Military Manpower table. We can
recast the table this way:
Personna
|
Warrior Level
|
Level Title
|
Earl of Vestfold
|
9
|
Lord
|
Baron Fant
|
8
|
Superhero
|
Svenson
|
8
|
Superhero
|
Inspector General Snider
|
6
|
Hero
|
Bandit
|
6
|
Hero
|
Baron Jenkins
|
6
|
Hero
|
Captain Krey
|
4
|
Hero
|
Merchant
|
4
|
Hero
|
Wizard of the Wood
|
-
|
-
|
Elves, Dwarves, Peasants, Men
|
-
|
Flunky
|
There's something curious to note about this list; and that is the 4, 6, 8, pattern. It may simply be coincidence that there are no 5's or 7's, no odd numbers until the lord of Vestfold. There's another possibility. and that is that fighters were advancing not by one HD per level, but two. Interestingly, Arneson seems to suggest this very thing in his endlessly fascinating but altogether too brief "How too become a Bad Guy section in the FFC, Here he says "To progress to the next level, (which in Blackmoor meant getting 50% more HD per level, although aour combat system did not really use HD).
There is a lot too unpack in that non-sentence. It was obviously written for the FFC in the mid '70's post D&D, and is subject to the fallacy of memory and Arneson's habitual reductionist brevity, however, Arneson does seem to be confirming our hypothesis in saying that "in Blackmoor" acquiring more "Hit Dice" equated to gaining a "level". He explains that they didn't really use HD, which we can take to mean HD in the D&D sense of dice for Hit points, because there is no doubt that Hit Dice as damage dice were indeed used. What's more that note of "50%" more HD per level is somewhat nonsensical. Assuming a hero has 4 HD, by this math, a 10th level fighter would have 27 HD, or if you start at level 1 and 1 HD, then a hero has only 3 HD and a superhero 11+ HD.
However, and in typical Arneson fashion, since in this "Bad Guy" section he specifically says he is talking about "Hero Type" monsters, it may be that he meant a single HD amount that was 50% of the hero level value - which for humans would be 2 HD. Who knows? But it does fit the pattern observed in the Manpower table.
So what about all those +1’s +2’s etc.? They clearly don’t progress in any consistent
pattern, varying from player to player.
So it is not like the 7+1 HD, for
example that each seventh level D&D fighter has.
There may be a clue from the Wizard of The Wood. The wizard was played by Pete Gaylord, and we
have his character sheet. This is the
sheet published in Peterson’s PatW that I discussed in a series of post beginning
in September of 2012. It was probably
not the character’s first sheet, but nevertheless dates from 1972 or no later
than very early 1973 since its contents predate the D&D playtest
period. According to the sheet, the wizard
is level 7 (initially), a fact which seems to confirm that level is separate from title in Blackmoor, given that "wizard" in D&D is considered the ultimate rank or following the titles in first edition CHAINMAIL™, where the 4 titles are sorcerers, warlocks, magicians,
wizards.
As we’ve discussed, the character sheet has a list of
weapons and a target number for each weapon.
One of the wizards weapons (the battle axe) however, has a +5 noted
after the target number.
Given that Hit Dice in Blackmoor are damage dice, a possibility is that the
+x numbers in the Military Manpower list reflect a bonus each character may have with
their principle weapon, perhaps due to the weapons magical properties, or
perhaps just their personal proficiency.
In any case, I do think we are seeing "levels" in the Blackmoor manpower list. However I place it in quotes because terminology at this stage of the game was very loose. In other words, a 6HD Hero might advance to a 7 HD Hero, without the actual term "level" being used at all, and at the same time they might still be casually referred to as a Hero "level" character.