The
following is from CHAINMAIL:
Here, each figure will do only as
well as its known capabilities foretell, with allowances for chance
factors which affect every battle (such as dice throwing in miniature
warfare)…… combat
is based on the historically known capabilities of each particular kind
of fighting man and then expressed as a dice rolling probability in relation to
like and differing types of soldiers.p6
The Lycanthrope will bring a
number of animals of its were-type with it, and this adds to their fighting
ability. If they are fighting inside of, or within 6" of, a wood,
other than an Entwood, they will double their melee capability.
Lycanthropes attack as four Armored Foot and defend as four Heavy Foot. p34
They will fight in formations, and
have a melee capability of six Heavy Foot. p34.
From
the above we can see that the terms fighting ability, melee capability etc..are
interchangeable references to the power of a particular combatant, as expressed in
number and type, i.e. “six heavy foot”.
HEROES (and Anti-heroes): ..... They have the fighting ability of four figures, the class being
dependent on the arms and equipment of the Hero types themselves, who can range
from Light Foot to Heavy Horse. CM p7.
The
fighting ability or melee capability of the hero is “4 figures” but depends
also on their “type”, meaning one hero could equal 4 figures of Light Infantry
and another equal 4 figures of Heavy Horse.
So
what’s a figure? That depends on
scale. It can represent 20 men, 10 men
or 1 man. In individual combat such as
in Man to Man (or OD&D) a figure is 1 man.
“When two figures are within melee range (3"), one or several blows
will be struck…. The man striking the first blow….” p25.
Each
man/figure that wants to melee, can: “Units
within 3" of a melee may be drawn into it if the player to whom they
belong so desires.” p16
Now
here comes a bit of deductive logic not specified in the rules, but
apparent. Each single man/figure gets
one attack and dies when hit, but a Hero has a melee capability of 4
man/figures. Therefore a Hero gets 4
melee attacks (melee capability) in Man to Man combat; one attack for each man
they are worth. Likewise a superhero
deductively has 8 attacks, since they are equal to 8 men/figures, and each one
of those 8 men is worth one attack separately.
Now lets turn to OD&D. OD&D has new rules which replace or
supplement CHAINMAIL. Hit dice, have now
replaced mere hits for defense. Another
column, labeled “Fighting Capability”, is defined as “a key to use in conjunction with the CHAINMAIL fantasy
rule…”p18M&M Fighting Capability
lists a character level, and the number of men the level equals. Heroes equal 4 men, and Superheroes equal 8
men.
Again,
it’s not spelled out, but it is readily apparent that OD&D Fighting
Capability is the same thing as CHAINMIAL fighting ability or melee capability in
terms of attack value/number of attacks.
A D&D hero has the fighting capability of 4 men/figures, just as a CHAINMAIL hero has a
melee capability of 4
men/figures. A D&D hero therefore attacks as 4 men when using CHAINMAIL Man to Man.
men/figures. A D&D hero therefore attacks as 4 men when using CHAINMAIL Man to Man.
So,
when using the CHAINMAIL man to man or mass combat methods, the Fighting
Capability table tells you how many men/figures a D&D character is worth, plus
possible bonuses.
For more discussion, have a look at this post: http://odd74.proboards.com/index.cgi?board=menmagic&action=display&thread=8509&page=1