Spells
At present I have no desire to document the range and
duration changes of each spell, because D&D74 is noticeably lacking in this
regard, so there are a lot of such to document.
Important effect details however are noted.
Spells last in the mind forever until cast.
Spells shared by both clerics and magic users are now
identical, not having separate versions.
Both clerics and Magic-users must be 4th level
to cast a reverse spell. Cleric spell
reversal is now made identical to Magic-user spell reversal; meaning spells
aren’t really “reversed” rather a separate spell having an opposite effect is
learned and cast as such. (p52)
Clerical spells
D&D 1994 lists only 1st and 2nd
level spells due to its introductory nature.
1st level Cleric spells added:
Remove Fear
Resist Cold
2nd level Cleric spells added:
Know
Alignment
Resist
Fire
Silence
15’ Radius
Snake
Charm
Note: the clerical spell list of D&D 1994 is
identical with the 1977 J. E. Holmes edition.
Magic User Spells:
Only the first 3 levels are given in D&D 1994.
1st level spells added (identical to Moldvey
basic 1980):
Floating
Disc
Magic
Missile
Shield
Ventriloquism
2nd level spells added (identical to Moldvey
basic 1980):
Mirror
Image
Web
3rd level spells REMOVED (none added)
(identical list to Cook/Marsh expert 1980):
Clairaudience
Slow
Discussion:
Not putting a limit on how long a spell stays "memorized" is an interesting twist some DM's (and likely all players) might prefer. However, the rules regarding reversed spells are just wacked. There's no reason to change the D&D74 approach, and certainly not to this 4th level, same for all business. Reverse spells are, and ought to be, the provenance of Clerics, especially chaotic clerics, as this is their distinguishing feature, and because they lack the power to turn undead.
Likewise, I'm not inclined to remove spells from the OD&D list. Adding a few is no problem.
Discussion:
Not putting a limit on how long a spell stays "memorized" is an interesting twist some DM's (and likely all players) might prefer. However, the rules regarding reversed spells are just wacked. There's no reason to change the D&D74 approach, and certainly not to this 4th level, same for all business. Reverse spells are, and ought to be, the provenance of Clerics, especially chaotic clerics, as this is their distinguishing feature, and because they lack the power to turn undead.
Likewise, I'm not inclined to remove spells from the OD&D list. Adding a few is no problem.
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