In a sense Blackmoor "grew like Topsy", that is to say wild and on its own.
Perhaps the first iteration of anything we might call Blackmoor is the well-discussed medieval game designed by Dave Arneson wherein Baron Hoyt of "Keston" defends his lands from Viking raiders.
1a) Nascent Blackmoor (1970) - So if we count it, the medieval wargame Dave Arneson created and ran in the fall of 1970 sets the tone of a medieval-esque land where Vikings mix it up with knights and monks in a place called "Keston".
1b) Pre-Blackmoor Dutch Map (1970) - for this we only have the map Arneson drew, apparently from a tracing based on Holland. It has no names, but it does show the locations of all the major cities, forests, roads and swamps. Blackmoor foundations shows the eastern half of this map on page 32.
1c) Planned Blackmoor (1971) - For this earliest phase of Blackmoor we primarily have the March '71 letter to Rob Kuntz briefly describing the setting and a couple maps from the Fletcher collection shown on pages 12 and 14 of Blackmoor Foundations.
Altogether this gives us the following places:
- Region of Keston/Keiston
- Region of Williamsfort (centered on the town we now know as Blackmoor - the name is re-located later)
- Region of Jenkinsland
- Region of Swampland/Swampwood
- Land/City of the Red Coven (northwest)
- Land of the Skandaharians (north off map)
- Region/Forest of the Eraks (east)
- Region of the Picts (west)
- Region of the Palatinate (Great Kingdom?) (southeast)
2) Played Blackmoor (1972 - 1976)
After Arneson sent in the initial letter describing Blackmoor, Gary Gygax became the first person to monkey with Arneson's vision for the setting. He made a single change that greatly impacted the geography and development.
Arneson intended Blackmoor to reflect the geopositioning of the Netherlands, with oceans to the west. As such he located Blackmoor on the Far Ocean (Dramidje) in or near to the area that would become Ekbir on the map of the world of Greyhawk. However, Gygax decided to move it eastward, closer to the Great Kingdom in an area known as the Great Bay.
This change flipped the coastline so that the ocean was now in the east. To accommodate this change Arneson drew a new map, frequently known as "the sketch map" of which we now have several similar versions (Foundations: pp 8 - 10).
It was also at this time that the isometric map seems to have been produced, probably to accompany the Return to Black Moors story. (Foundations 24 - 29)
From these sources we can add the following places and features.
- City of Maus
- Town of Blackmoor
- Town of Glendower
- Great Swamp of Mil
- Black Marsh
- Loch Gloomen/Lake Gloomey
- Frog town/island
- Forest of the Elves (formerly Eraks)
- Bramwald
- Regent of the Mines
- Wizard Mountains
- Witchwood Mountains
- Glomma River
- Arafasta gorge
- Lake of the Heavens
- Peshwan
- Region of Hyth
- North Watch Tower
- Wizards Wood
- Temple of Id
- Tower of Tears/Booh
- City of Tonisborg
- Sage's Tower
- Black Hills
- Dragon Hills
- Town of Tillburgh
- Duchy of Ten Heroes
- Duchy of the Peaks
- City of the Gods
- City of Father Dragon
- Desert (southwest)
3) Wilderlands Blackmoor (1977)
When Arneson left TSR he struck a deal with Bob Bledsaw to pull Blackmoor into Beldsaw's Wilderlands setting.
For this Arneson scrapped the "Sketch Map" version of Blackmoor and went back to his original, Holland based map, with one exception: he kept the orientation of the ocean to the east. Bledsaw then produced a new version of the map which formed the basis of every map since.
Only a few geographic features were added at this point. These are:
- Barrier Swamp
- The Stormkiller Mountains (as yet un-named however)
- The Peaks of Booh (as yet un-named however)
- The Haven Peaks (as yet un-named however)
- The Valley of the Ancients
This last place is a location on the Wilderlands Map, not a Blackmoor place per se, but it is where Blackmoor was tacked on to the Wilderlands map and served as a replacement for the "Desert" area of Blackmoor where the City of the Gods was located.
4) Blackmoor Chronicles Blackmoor
The Blackmoor Chronicles materials refers to the maps and manuscript prepared by Arneson and his Adventure Games Inc. staff for planned publication initially, then later for publication by Mayfair games, then later again for TSR. This also includes Garbage Pits of Despair published in Different worlds magazine.
Unfortunately, our resources from this era have serious gaps. For example we have a writeup Arneson prepared for the character of Robert the Bald which formed the basis - much altered - of what is seen in DA1. Arneson wrote an unknown number of these, but I have only seen this one, because Robert Meyer saved the letter Arneson sent him with the write-up in it. Anyway from the Blackmoor Chronicles material we have:
- Powers Pass
- Keep of Robert the Bald
- Desert of the Gods
- Stonebrook
- Feinstein
- Dinsbury
I'd also bet that Kenville was in some of this material, but I haven't seen any proof. I'm betting it was because it shows up as a location on earlier maps but has no name, and I presume it to have been named for artist Ken Fletcher. The same might be true of the city of Eraks, and a few other places like Starmorgan and Starport - maybe.
5) TSR Blackmoor (1986 - 1989)
Now we come to the shocker. Notice that up until this point I have provided a few short lists, but I'm not even going to try to make a list for this iteration of Blackmoor. That's because it would consist of a hundred or more entries. David Ritchie was given the job of fleshing out the setting and that is exactly what he did. It is not an exaggeration to say the Ritchie added hundreds of names. Not only did he provide names for every and any geographic feature, but many places were given new "improved" names too.
These arn't just little villages or mountains either. Many of the familiar and iconic places in Blackmoor show up in TSR material for the first time ever and appear to have been invented by Ritchie, including Jackport, Octagern, Kerman Peaks, Thonia, Karsh, Misauga river, Boggy Bottom, the Redwood Forest, Ringlo Hall, etc.
In fact by far the majority of places on the map were named and added during this era. Truthfully the TSR version of Blackmoor was its own setting, quite distinct from the Twin Cities Blackmoor.
6) Zeitgeist Blackmoor
Arneson certainly had the opportunity to make changes to the setting when He and Dustin Klingman published Blackmoor setting books again under Zeitgeist. However the decision was made to not throw out the established TSR material, but rather to tweak it at the edges so as not to divide the fan base. As such Zeitgeist added nothing of consequence to the map. A few new locations, such as Croc's Nest, do show up, but these are generally minor towns, etc. A dozen or so more places are also mentioned in the semi-canon MMRPG material, but again, these are not mapped locations.
So there you have it. Geographically and politically as it is known by most people today, Blackmoor is largely a creation of TSR, but several others have had their hand in it too, over the years and eras.
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