In the First Fantasy Campaign, under the section titled Campaign Map Notes, we find the following, ""Later, the game moved south.... Major border changes occurred when Monson was wiped out.... Significant event included a Nomad attack from the Duchy of Ten that was wiped out by Svenson and the Sniders. A great Peasant revolt that wiped out Monson, badly hurt Nelson and was then wiped out by all the other players. An expedition to the City of the Gods (located in the Desert south of Monson's old place)..."
Poor Monson. "Monson" refers to Chuck Monson, and aside from this entry in the FFC, he's not someone we've heard a lot about in regards to Blackmoor. As his name came up recently in regards to Beyond This Point be Dragons, I thought someone should remedy that situation. I'll be doing several posts on what Mr Monson has to say, but we'll start with his introduction. So here is Chuck Monson, original Blackmoor player, in his own words:
"I lived in Duluth, Minnesota, and played
naval miniatures and Avalon Hill games in 1970. I heard about an
open Diplomacy game when I visited the nearest wargame store, The
Tin Soldier, about 150 miles from my home. I gained an invitation to play
Diplomacy at the home of Greg Svenson. There I also met Bill Heaton,
another gamer. Conversation lead to mention of a game club meeting in St.
Paul.
At that meeting, Dave Arneson was in a heated
discussion with Randy Hoffa about a game issue. Later that day I joined
in a Dont' Give Up the Ship miniatures game with Mike Carr. I
also learned about the next meeting. I was hooked on having a group of gamers
in one spot, unlike my one-on-one gaming experiences.
At a following meeting we played Braunstein,
something with a dragon that popped up in the middle of the game. It was
interesting, but a bit confusing.
Again, another three hour drive to the Twin
Cities, this time with the idea that a Napoleonic campaign was formed and that
I might join the British team. Rear Admiral Sir Marmaduke Monson came to
be in the battle of Denmark against Richard Snider's Russian fleet and Steve Rocheford's
Prussian raiders. What was different here was the role of personalities
rather than fleets or armies as expected. I rather enjoyed the
experience, creating part of the story line from my perspective.
After that, I became involved in only a couple
of Napoleonics games including sacking the Russian Winter Palace, then enjoyed
the COTT articles, and the socializing of the other gamers. What passed
from there was an introduction to David's Blackmoor games. Therein I took
up the position of an armored fighter who by lack of luck met with scorched
death more than once. Perhaps it was David's way of testing my resolve,
or just a way to humor himself. I persisted however, and gained
acceptance in the group.
Blackmoor was interesting as players carved
out their vested interests on the maps. Eventually, this led to the Duchy
of Ten campaign as noted by Judge's Guild. I was at Gen Con in the
Playboy Club when I was called over to the company table and given a free copy
of the publication, just because my name was in there. Well, it was
there.. twice I think... I am not yet digging out my copy from the closet.
Many years later I would use that mention as a ploy to get a better
auction price for another person's copy.
John Snider ran the Egg of Coot; his brother
Richard another character; the Great Swenny; Bill and Old Blue (his sword);
Rocky and the Temple of the Frog. Dave Megarry was around somewhere and
Bob who lived... at the Snider apartments on Riverside. Doug Hoffman
was there a couple of times before he headed off to Anapolis. Blackmoor was fun
and instilled a deep passion for role playing games in general.
Yes, I played in Blackmoor
dungeons several times. Died, died, died. Melted like cheese on
plate armor. We all noted that more monsters fit into tiny dungeon rooms
than anyone thought possible. Yet we kept on playing... My characters
were always humans. Always a fighter.
I also was an intermittent visitor at Prof.
Barker's home games and played two large Tekumel miniatures games in the
Cities. I remember vainly that my
first character I rolled a 99 on appearance and that I named him Mulloch.
Later, in the first game I played, David Sutherland's character sold him
off to sexual slavery. That was the end of his story. I do remember
that in part of the conversation that day, it was mentioned that Bill Hoyt
recently had fronted funds ($800?) for the publication costs of some of the
Barker game material.
There was a brief time one
summer when I was supposed to be working on an American Civil War game between
the Twin Cities gamers and the Lake Geneva gamers. I remember getting
ammonia print (blueprint) copies of the 'official' West Point maps to manage
the game (pbem) in background to actual table top play in each locale.
Some aspects of 'generalship' bore RPG feel to them in the story telling,
but no character cards, etc. with details.
I further played in several games based out of John Snider's apartment covering his Star Empires game, a very long WWII campaign, and later Rocky's Great War variant. John Snider was a remarkable game manager and a very practical game designer. Extremely intelligent (degrees in Mathematics, History and Physics (I think), ROTC and graduated in 4 years from the University of Minnesota); later an educator at the Army War College. He had a crowd of gamers at his residence in Riverside, near the UofM campus. He ran a WWII game (among others) on weekends and I would frequently travel there to play ( the great trek of 150 miles, gas was $0.35 a gallon and freeway speeds were easily 'variable').
John used a simple military rule set that seemed overwhelming in off-page details which he tracked on a small note book (3x4) each session. The rules were later adapted to a Great War campaign by Rocky (Stephen Rocheford) aka von Rocheford. Pencil scribblings of the 1970s were used to track data, and each team/player of a nation had a list of units for wargaming purposes -- not table top.
I played a role (sans character card)
managing economic plans for the German team and Rocky was the military role.
One of Rocky's early maneuvers was to assassinate Hitler and become the
great marshal of the Army faction leading Germany. My character was down
the hall occupying a toilet when the shooting was over. Our next mission,
as it was, led to the marginalization of the SS units. On the diplomatic front,
we grandly shook hands with the Russians (Richard Snider) to gain resources for
the Reich, and stayed at arms reach for the rest of the game. Richard
pursued a Near East strategy in Persia while we fought off the British and
other allied forces. We conquered France and ran it pretty much as a
Vichy nation. We supported the Italians across North Africa where the
French had retreated (I think Greg Svenson played France). David Arneson
became 'Arnesako' as player for Japan. (I still have a picture somewhere
of David in a kimono). Fred Funk played the over-the-top British.
One game ploy, carried on independently by Japan and Germany, was to keep
the USA neutral for as long as possible. (I still have copies of
the Great War campaign rules which Rocky adapted from John's handouts.)
The WWII campaigns ran part of every Saturday session
for perhaps 2 years or more and these weekends also included campaigns
(with David Arneson and the usual suspects) for Star Empires (written by
John Snider and later published by TSR) and I believe a couple of other games,
including a fantasy campaign (not a Blackmoor game as I recall; maybe a
pre-quell to Richard Snider/Dave Arneson collaboration). A very active
group of about 10 or more persons.
I played in the Twin Cities on weekends for about five
years. I played in Duluth for about nine years. When I moved west
to Salem, Oregon, in 1980, I continued play at the local club at Stuff 'n'
Nonsense out of which I formed my first gaming convention.
I stopped playing D&D when my local
players became power hungry around 3e. I prefer story telling as opposed
to golf carts loaded with magic staves, spare Eyes of Odin, and dimensional
windows back to a safe castle-home every evening. I did venture out once in a
while, but I was required to fix up a 20th level character to qualify in the
local group. Not my cup of tea.
I have from time to time ventured out in
Tekumel, certainly Traveller, and Pathfinder for several years. I keep
tabs on RPG games through the Metro Seattle Gamers club and the Dragonflight
Convention, now in its 37th year this month.
I did meet up with M.A.R. Barker for a
semi-private dinner out at a Pacificon Origins in San Mateo. It was
memorable not just because of the contact time, but because Barker politely
used his Cantonese to gain entry to the restaurant as it was about to close. He
made quite a good impression on the owner. How many RPG players think to
add a master linguist to their retinue?
David Arneson made it to the Dragonflight
Convention (Bellevue, WA) as a guest a few years back. That's my local
convention here in the Northwest. I helped out as convention manager for
about eight years starting in 1980 and the 37th convention happens at the end
of this month. I shall be a guest there.
David and I chatted for a couple of hours off
and on between his duties. At the banquet meal, we sat together. He
commented at the time 'if they (the others around the table) only knew about
the early days". I replied that many did know, because I told them.
I mentioned that I also had spoken at the first annual dinner of the
Wizards of the Coast. My talk had been about my view of the industry revolving
around my experiences with Arneson, Barker and others. Kind of a 'and
now for the rest of the story' lecture, encouraging respect of contributors and
others responsible for the success of a business. TSR had a dark
reputation in that talk. David had heard that I had done that."
2 comments:
A very fine recounting and long overdue!
This is fantastic! I have posted my analysis over at The Comeback Inn. A very good interview. More pieces to the puzzle! :)
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