Saturday, October 4, 2014

D&D Rules Comparison 13

Rings
Exceptions to the rule that only one ring may be worn per hand are the ring of weakness and the cursed ring.

Cursed Ring
(appears to be unique to D&D94?)
Can only be removed by a high level cleric.
Causes a -1 penalty to all Saving Throws.
Does not detect as evil.

Wands
Have 1d10 charges (D&D74 wands have up to 100 charges)

Rods and Staves
Rods are intermediate in size between a wand and a staff.
Staves and Rods apparently have unlimited charges unless specified.
The only rod listed is a Rod of Cancellation

Discussion: The cursed ring is a very good idea and fits right in with the D&D74. Generally I'm extremely reluctant to add new magic items to my OD&D campaign, but this ring is an exception for me.

Gimping the number of charges a wand can potentially have may seem like a good idea, my concern is that individual wands may seem like disposable items if they only have an average of 5 charges. 

There are no "Rods" in D&D74.  I don't think they add much to the game, but whatever.  It is strange that staves and rods have no charge limits in D&D94, given how reduced the charges of wands are.

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