I get asked this question from time to time, so I wrote up a "pat answer" to point to:
Dragons at Dawn focuses on Dave Arneson and the Minnesota group of gamers. It deliberately tries to build on the quirks and unique things happening there while excluding more familiar game elements - so there is a Merchant class and a Sage class, in D@D for example; the magic is alchemical, combat involves saving throws to avoid damage and so forth.
Dragons at Dawn also looks to a lot of the root elements found in Adventures in Fantasy that were present in early Blackmoor, the combat modifiers, and elven song magic, for example.
Dragons at Dawn is set up around a core game of two ability classes (warrior, wizard), in the basic game, to which everything else can be added or ignored without affecting play much.
Champions of ZED on the other hand, has none of that "experimental" or quirky stuff from Blackmoor and AiF. Wherever possible, CoZ hews as close as good play and the law will allow to a combined and collated version of the game information found in the 3lbb's, Beyond This Point Be Dragons, CHAINMAIL, the appropriate sections of the Fist Fantasy Campaign, Supplement II and Gygax and Arneson house rules and comments from interviews and web posts, etc. My efforts are to make the game what it was meant to be in informed compromise between Gygax and Arneson and nobody else. Hence, only two or three little bits from Greyhawk.
There are some points of agreement and crossover between CoZ and D@D of course, but those using Champions of ZED will generally find themselves in much more familiar D&D territory with interesting twists and turns they probably never heard of, whereas Dragons at Dawn is its own game entirely.
The Difference between Dragons at Dawn and Champions of ZED
Author: DHBoggs / Labels: CoZ, Dragons at Dawn
Subscribe to:
Post Comments (Atom)
About Me

- DHBoggs
- Game Archaeologist/Anthropologist, Scholar, Historic Preservation Analyst, and a rural American father of three.
Powered by Blogger.
My Blog List
-
-
On Play Reviews5 days ago
-
The Elfenland Supplement PDF2 weeks ago
-
Getting Back in the (Worm’s) Saddle3 weeks ago
-
Distances in the 2024 Monster Manual2 months ago
-
-
Process Book3 months ago
-
-
Alignment in O.G.R.E.S. Addendum4 months ago
-
-
-
-
It's been a decade, now...3 years ago
-
Test3 years ago
-
March 2021 Site Updates4 years ago
-
The Madness Strikes Again ...5 years ago
-
Useful material5 years ago
-
-
Goodbye and Good Luck7 years ago
-
Adventure Lookup7 years ago
-
Happy Gygax Day!7 years ago
-
Cardtography 2: A Simple Dungeon8 years ago
-
Wow, its been awhile!8 years ago
-
Top OSR Products of the Year9 years ago
-
Review: Otherworld Fantasy Skirmish9 years ago
-
Picking Up Where I Left Off9 years ago
-
Catching up Weeks 16 – 1910 years ago
-
Deep Carbon Observatory: The Flooded Land10 years ago
-
Palace of the Wind Sultan, Part 112 years ago
-
Followers
Labels
- 5e (2)
- Adventures (1)
- Adventures in Fantasy (4)
- Beyond This Point Be Dragons (10)
- Blackmoor Castle (1)
- Blackmoor Dungeon (3)
- Blackmoor Origins (1)
- CoZ (24)
- D&D1994 (16)
- Dave Megarry (14)
- David Wesely (1)
- Dragons at Dawn (7)
- Dungeon! (2)
- Dungeon! boardgame (3)
- Economics (3)
- Encumbrance (1)
- Froghole Dungeon (1)
- Gaming Style (17)
- Greyhawk (11)
- Group Forces (2)
- Hexcrawl (7)
- History (61)
- Holmes (2)
- Ironclads (1)
- Izmer (3)
- Live Play (1)
- Magic (6)
- Magira (1)
- Maps (15)
- ODD (52)
- Original Players (10)
- Player Character (11)
- Random (2)
- RSV (2)
- Stocking (15)
- Stormberg (1)
- Supplement II (1)
- SWA (1)
- Timeline (1)
- Tonisborg (6)
- Treasure (5)
- Western Oerik (2)
2 comments:
Thanks for the clarification. I'm interested in learning more about Arneson's campaign, so perhaps at some point I'll pick up Dragons at Dawn, but Champions of ZED seems like something I'd be more likely to use for my actual campaign.
Is there anyway to buy Dragons at Dawn today? I just found out about it but now i can't find it anywhere.
Post a Comment