A brief thought for this morning
What are role playing games? They are collective stories told, usually with the aid of dice to randomize some results.
The players are the protagonists.
But I mean all the players, including the game master – as the voice of the setting they are a “character” of the world too.
The narrative structure of the story is the rulebook.
The question then is; do you prefer the narration to have a more overt, heavy handed presence? Or would you prefer the narration to fade, usually unseen, buried into the background of the story?
That’s the experiential difference between rules light and rules robust gaming.