tag:blogger.com,1999:blog-3138202318040749770.post2736508115279100510..comments2024-03-27T03:57:15.522-04:00Comments on Hidden in Shadows: Thinking about climbing the social ladderDHBoggshttp://www.blogger.com/profile/02170439175265397893noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-3138202318040749770.post-24527188588115960272012-05-04T11:14:19.382-04:002012-05-04T11:14:19.382-04:00In the old game Bushido status system had two part...In the old game Bushido status system had two parts. A character's membership in a group was rated from 1 to 100 with 100 being the leader. Also, the group itself had a status factor from 0.01 to 1 with 1 being reserved for the royal family. To determine a character overall social position, you would multiply his membership by the group's status factor to get a number from 1 to 100 (with the Emperor at 100). This way, you could compare a leader of a merchant guild with a minor noble to see whose got more clout. But, more importantly, it means that a character can improve his overall social power by both moving up the ranks in his organization -or- by increasing the power or position of the organization itself. I've never seen another system where a character is incentivized to promote his group (be it a wizards guild or adventuring company) to the outside world rather than just climb the corporate ladder and mooch the benefits.Hedgehobbithttps://www.blogger.com/profile/17606283586332210195noreply@blogger.comtag:blogger.com,1999:blog-3138202318040749770.post-74895528132156397852011-08-02T16:32:47.233-04:002011-08-02T16:32:47.233-04:00The Power Index is a great idea. Looking forward t...The Power Index is a great idea. Looking forward to this :)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3138202318040749770.post-84188555944433922692011-07-28T14:31:08.649-04:002011-07-28T14:31:08.649-04:00I think with guild requirements and so forth the b...I think with guild requirements and so forth the best thing is to leave that up to the Ref, in part because they can be so different. A simple mention of "provided they meet any specified requirements of the group they are in before attempting to advance."<br /><br />Bribery - That is a great insight! I would think something like characters can increase thier power index by 1 factor for every 100 GP spent on bribes but each bribe carries a 10% chance of being caught, causing a reduction of -5 (or more) to honor.<br /><br />I'll give it some more thought...DHBoggshttps://www.blogger.com/profile/02170439175265397893noreply@blogger.comtag:blogger.com,1999:blog-3138202318040749770.post-56648168441285528422011-07-28T11:21:00.639-04:002011-07-28T11:21:00.639-04:00FFC has contributed to Borderlands a significant p...FFC has contributed to Borderlands a significant part of its DNA code, so inter-compatibility should be fairly easy (at least in theory). <br /><br />I defer to your knowledge in general about all things Arneson, though, so I would love to see how we can adapt ideas into the sourcebook. (Of course with full credit to you for any.)<br /><br />Right now I have two methods for promotion in draft form. One is very granular and particular to each kind of institution, the other is more general and abstract. <br /><br />So in the former if you want to move up in a guild you have to complete the terms of service as an apprentice and then a journeyman and so on. Truth be told this is becoming a real headache.<br /><br />In the other I make use of character level as a stand-in for a number of things: personal power, recognition, career knowledge/skill, etc. Modifiers are the standard CHA ones plus "inducements" (bribes).<br /><br />I like your scheme because it's a good half-way point between each of those.Chris Kutalikhttps://www.blogger.com/profile/01414743509426875792noreply@blogger.comtag:blogger.com,1999:blog-3138202318040749770.post-86205086192485161072011-07-27T22:21:18.573-04:002011-07-27T22:21:18.573-04:00Thanks Chris. Please feel free to adapt the idea ...Thanks Chris. Please feel free to adapt the idea to Borderlands. It's been my hope all along that Champions of Zed players can refer to Borderlands to expand into Domain level play, so any cross talk you can borrow from me is a good thing.DHBoggshttps://www.blogger.com/profile/02170439175265397893noreply@blogger.comtag:blogger.com,1999:blog-3138202318040749770.post-31084945601892734632011-07-27T16:09:09.710-04:002011-07-27T16:09:09.710-04:00I am using the OD&D loyalty score in Borderlan...I am using the OD&D loyalty score in Borderlands, it's a basic trait that carries through a number of interactions a player-ruler will have with NPCs. <br /><br />In a rules option instead of using modifiers though I am linking it to a dice pool of d6s rolled against the score. <br /><br />The Power Index sounds brilliant. I have been trying to model how characters can rise in the social advancement chapter, but honestly don't put it together as succinctly as you do here. Look forward to seeing where this goes.Chris Kutalikhttps://www.blogger.com/profile/01414743509426875792noreply@blogger.com